Computer Assisted Language Learning
Definitions of CALL:
Computer
Assisted Language Learning (CALL) may be defined as the search for and study of
applications of the computer in language teaching and learning (Levy, 1997, p.1).
CALL programs/materials
include (from ICT4LT Module 1.4):
- CALL-specific
software: applications designed to develop and facilitate language
learning, such as CD-ROMs, web-based interactive language learning
exercises/quizzes (see CD-ROM examples for language learning)
- Gener
ic software: applications designed for general purposes, such as
word-processors (Word), presentation software (PowerPoint, see
an e-book made by students "Many
Moons"), and spreadsheet (Excel),
that can be used to support language learning (see examples of usingExcel for language learning & teaching) *Also see Microsoft Office Online Templates)
- Web-based
learning programs: online dictionaries, online encyclopedias, online
concordancers, news/magazine sites, e-texts, web-quests, web publishing, blog,
wiki, etc.
- Computer- communication (CMC) programs: synchronous
- online chat; asynchronous - email, discussion forum, message board
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- multiple-choice &
true/false quizzes
- gap-filling
exercise/cloze
- matching
- re-ordering/sequencing
- crossword puzzles
- games
- simulations
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- writing &
word-processing
- concordancing
- web quests/searching
- web publishing
- online communication
(synchronous and asynchronous)
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Computers CAN
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Computer CAN’T
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Judge predetermined right-or-wrong
answers, e.g., multiple choice and fill-in-the-blanks
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Judge unexpected input
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Provide immediate, yet fixed,
feedback, suggestions, and encouragement
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Provide individualized feedback beyond
a predetermined list of messages
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Provide authentic information throughmultimedia - texts, images, sounds,videos,
and animations
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Engage learner in rich negotiation of meaning characteristic
of face-to-face interaction
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Motivate task persistence
•Record learner’s writing, speech, and
learning progress
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Motivate depth and quality of engagement characteristic
of human interaction
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*
Caveat:
- Computer
technology has to be treated as an aid, but not a panacea.
- The effectiveness
of CALL cannot reside in the technology itself but in how it is put to
use and for what purposes.
- computer as tutor for language drills or
skill practice
- computer as a tool for writing,
presenting, and researching
- computer as a medium of global
communication
(*Note: the three stages have not
occurred in a rigid sequence. As each new stage has emerged, previous stages
continue.)
·
Structural /
Behavioristic CALL (1960s -1970s)
View of Language: Structural (a formal
structural system)
English Teaching Paradigm: Grammar-Translation & Audio-lingual
Principal Use of Computers: Drill and Practice
Principal Objective: Accuracy
Characteristics:
1.
Repeated exposure to the same
material is believed to be beneficial or even essential to learning.
2.
A computer is ideal for carrying out
repeated drills, since the machine i) does not get bored with presenting the
same material and ii) it can provide immediate non-judgmental feedback.
3.
A computer is used as a tutor,
presenting material and feedback on an individualized basis, allowing students
to proceed at their own pace and freeing up class time for other activities.
·
Communicative /
Cognitive CALL (1980s -1990s)
View of Language: Cognitive (a mentally
constructed system through interaction)
English Teaching Paradigm: Communicative Language
Teaching
Principal Use of Computers: Communicative Exercises (to
practice language use; non-drill format)
Principal Objective: Fluency
Characteristics:
1.
Grammar is taught implicitly rather
than explicitly.
2.
Computers are used to stimulate
discussion, writing or critical thinking. Students are encouraged to generate
original utterances rather than just manipulate prefabricated language.
3.
The programs avoid telling students
that they are wrong and are flexible to a variety of student responses.
4.
Computers are used as a tool (e.g.,
word processors, spelling and grammar checkers, and concordancers) and the
target language is used exclusively.
·
Integrative /
Sociocognitive / Socioconstructive CALL (1990s -present)
View of Language: Sociocognitive (developed
in social interaction through discourse communities)
English Teaching Paradigm: Content-based & ESP/EAP
Principal Use of Computers: Authentic
Discourse (to perform real-life tasks)
Principal Objective: Agency (*definition:
"the satisfying power to take meaningful action and see the results of
our decisions and choices" Murray, 1997, p. 126)
Two types: Multimedia CALL (CD-ROMs) and Web-based CALL (on
the Internet)
A) Multimedia CALL
Characteristics:
1. They create a more authentic learning environment using
different media.
2. Language skills are easily integrated through multimedia.
3. Students have a high degree of control over their learning
through hypermedia.
4. It facilitates a principle focus on the content without
sacrificing a secondary focus on language form.
B) Web-based CALL
Characteristics:
A) CMC –
1.
It provides authentic synchronous and asynchronous communication
channels. Language learners can communicate directly, inexpensively, and
conveniently with other learners or native speakers of the target language at
any time and in any place.
2.
CMC can be carried out in several
forms; it can be one-to-one, one-to-many, or many-to-one.
B) The Web –
1. Students can search through millions of files around the world
within minutes to locate and access authentic materials exactly tailored to
their own personal interests.
2. Students can use the Web to publish their texts or
multimedia materials to share with partner classes or with the general public.
* Question: Do you think Warschauer's analysis of the development of
CALL is a good one? Do you see any problems in his analysis?
[Read Bax's (2003)
or see the quoted passage: Bax's criticism to
Warschauer's analysis of the development of CALL]
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Restricted
CALL
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Open
CALL
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Integrated
CALL
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Type of task
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- Closed drills
- Quizzes
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- Simulations
- Games
- CMC
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- CMC
- Web-based programs
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Type of student activity
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- Text reconstruction
- Answering closed questions
- minimal interaction with other
students
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- Interacting with the computer
- Occasional interaction with
other students
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- Frequent interaction
with other students
- Some interaction with computer through
the lesson
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Type of feedback
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- Correct/incorrect
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- Focus of linguistic skills
development
- Open, flexible
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- Interpreting, evaluating,
commenting, stimulating thought
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Teacher role
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- Monitor
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- Monitor / facilitator
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- Facilitator / Manager
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Position in curriculum
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- Not integrated into syllabus -
optional extra
- Technology precedes syllabus and
learner needs
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- Toy
- Not integrated into syllabus -
optional extra
- Technology precedes syllabus and
learner needs
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- Tool for learning
- Normalized
- Integrated into syllabus,
adapted to learners' needs
- Analysis of needs and context
precedes decisions about technology
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Position in lesson
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- Whole CALL lesson
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- Whole CALL lesson
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- Smaller part of every lesson
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Physical position of computer
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- Separate computer lab
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- Separate lab- perhaps devoted to
language
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- In every classroom
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* Question: Do you think Bax's analysis of the development of CALL is
a good one? Do you see any problems in his analysis?
1) Teaching with one
computer in the class
- delivery of content (PowerPoint, word-processor, Webpages, etc.)
- classroom activities/discussions mediated by the computer
- Interactive whiteboard
2) Teaching in the computer
network room (network-based language teaching)
- task-based group work /activities
- computer-mediated communication (CMC): asynchronous/synchronous
- tandem learning
3) Self-access learning (independent
learning)
- drills and exercises
- word processing
- resource searching
4) Distance
learning (i.e. individual learners working by themselves, at a place
and time of their choice and, to some extent, at a pace and in an order also
chosen by themselves.)
- delivering online course content
- CMC activities: email, discussion forum, chat rooms
- tandem learning
- community building
- student/learner-centeredness (to promote learner autonomy)
- meaningful purpose
- comprehensive input
- sufficient level of stimulation (cognitively and affectively)
- multiple modalities (to support various learning styles and strategies)
- high level of interaction (human-machine and human-human)
For reading from
website
http://www2.nkfust.edu.tw/~emchen/CALL/unit1.htm
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